Just going to use
this as a dumping ground for renders, WIPs, sculpts, wireframes,
doodles, and whatever else the hell I want!!.... provided, of course,
it's both digital and graphical in nature...:)
This will be a random mixture of both old and new. When I said dumping ground I meant it......
The main tools I use are: 3ds Max, Zbrush, Vray, Photoshop I
am also proficient with: Maya, Mari, Mental Ray, Modo, Keyshot, Mudbox,
Topogun, Premiere, Xnormal, Ndo/Ddo, Marmoset Toolbag, Headus UV,
Rayfire, After effects, Sketchup
Beastman Bust Sculpt
Zbrush project with an aim to create all hard-surface
assets directly in ZB.
Final illustration was comped Keyshot passes
and a heavy paintover in Photoshop.
Sunday, November 8, 2015
Modeling the Warhammer 40K
'Rhino Tank'
Results of a lengthy and in-depth tutorial on creating a hard-surface asset
entirely in Zbrush 4r7 using Zmodeler tools. The second series in the
tutorial set covers the creation, Keyshot rendering, and final illustration
composite/paintover in Photoshop.
'Chem-Tank' Tutorial Series
Real-time asset built for a tutorial series I created.
The tutorial is about 7 hours long and covers
the entire process of building PBR-ready
assets for a game engine like Unity or UE4
Substance Painter Screenshot
Tutorial Series Title
Sunday, June 7, 2015
Anatomy Practice Sculpt
Initially just a Zbrush practice session that I just couldn't help 'Hulking' up somewhat:)
Monday, December 1, 2014
H.R Giger Fan-Art
'BioMechnoid'
Clay Render - Final image in Portfolio section
Anatomy Practice Sculpts
Quick session sculpts in Zbrush
Roadwarrior 666 WIP
Full WIP images + CGSociety WIP thread can be
found on a dedicated post on here
Creature Concept Bust
Sculpted/painted in Zbrush
Rendered in Keyshot
Sunday, November 30, 2014
Zbrush Speedsculpt/polypaint. Keyshot render/Photoshop paintover
Based on a concept sketch by the CreatureBox blokes
Zbrush Speedsculpt/polypaint. Keyshot render/Photoshop paintover
Based on a concept sketch by the CreatureBox blokes
Keyshot turntable.(extremely fast to render at 32 samples)
Posed Mr. Incredible Vray render
Mr. Incredible CAT-rigged mesh
Ducati 996 'Monster' wireframes from 2009
(Finished MentalRay renders in the portfolio section)
Game asset workflow test, rendered in Marmoset 3ds Max, Zbrush, Xnormal, Mari, Ddo/Ndo, PS
Decimated sculpt rendered in Vray using Mike Nash's 'Fakeit'
Speedsculpt & Polypaint in Zbrush
Mouth anatomy study
Mouth anatomy study
Nose anatomy study
The good 'oul "jacks-pot" & sink wireframes
Created for a tutorial for fellow CGsociety member
Created for a mini-video tutorial series
WIP Render
WIP Render
WIP Render
Game asset workflow test, rendered in Marmoset 3ds Max, Zbrush, Xnormal, Mari, Ddo/Ndo, PS
SSS test
SSS Hdri test
Zbrush polypaint + MR SSS test
Photoshop Look-Dev Paintover
'The Automat' was a short film that I was modeling the main alien character for.
Unfortunately,
the film ground to a halt and the character remains in WIP state.
Hopefully some day in the future I'll finish it for my own satisfaction.
Zspheres+Dynamesh Basemesh
This is a selection of WIPS from the music video-
'Smiler:Gimme what's mine' This animation was a collaboration between myself and artist Nick Pitton. In the end the production was axed due to financial constraints...(cough...bollocks!) But at least we had a finished result to cherish:)
Here's the final video:
Zbrush to Photoshop render pass comp test
Images from a tutorial I did for 3Dtotal.com on the creation of the Knight character
And a turntable video:
WIP of the 'Mercury' bust I did for CGsociety's Hardcore Modeling Challenge
And a turntable render:
The final render can be seen on my portfolio page
Clay render
Keyshot render to test the forms in a physical lighting environment