Keyshot turntable.(extremely fast to render at 32 samples)
Posed Mr. Incredible Vray render
Mr. Incredible CAT-rigged mesh
Ducati 996 'Monster' wireframes from 2009
(Finished MentalRay renders in the portfolio section)
Game asset workflow test, rendered in Marmoset 3ds Max, Zbrush, Xnormal, Mari, Ddo/Ndo, PS
Decimated sculpt rendered in Vray using Mike Nash's 'Fakeit'
Speedsculpt & Polypaint in Zbrush
Mouth anatomy study
Mouth anatomy study
Nose anatomy study
The good 'oul "jacks-pot" & sink wireframes
Created for a tutorial for fellow CGsociety member
Created for a mini-video tutorial series
WIP Render
WIP Render
WIP Render
Game asset workflow test, rendered in Marmoset 3ds Max, Zbrush, Xnormal, Mari, Ddo/Ndo, PS
SSS test
SSS Hdri test
Zbrush polypaint + MR SSS test
Photoshop Look-Dev Paintover
'The Automat' was a short film that I was modeling the main alien character for.
Unfortunately,
the film ground to a halt and the character remains in WIP state.
Hopefully some day in the future I'll finish it for my own satisfaction.
Zspheres+Dynamesh Basemesh
This is a selection of WIPS from the music video-
'Smiler:Gimme what's mine' This animation was a collaboration between myself and artist Nick Pitton. In the end the production was axed due to financial constraints...(cough...bollocks!) But at least we had a finished result to cherish:)
Here's the final video:
Zbrush to Photoshop render pass comp test
Images from a tutorial I did for 3Dtotal.com on the creation of the Knight character
And a turntable video:
WIP of the 'Mercury' bust I did for CGsociety's Hardcore Modeling Challenge
And a turntable render:
The final render can be seen on my portfolio page
Clay render
Keyshot render to test the forms in a physical lighting environment